I will say that if the combat does take longer, it feels more engaging. I don't remember any kind of downtime for the players. Even when it wasn't your turn, you were looking at the board, thinking ahead, looking at your abilities to see how things would play out. I also scrapped several plans when the pieces were moved because other players would move into my area of effect, or enemies would go from ranged to close combat. Really, there was almost a bit of brain burn trying to follow everything, but I loved it.