This thread is for documenting and discussing the Nentir Vale campaign setting and the modifications and additions I make for our group, The Light Crusaders.
I'll begin by highlighting the town of Fallcrest, where the majority of the Heroes will be from.
His Majesty, the current High Lord of Fallcrest and the Nentir Vale, has gotten the reputation as a dynamo. When his father died twenty-five years ago, he seemed eager but ill prepared for the task. For the first five years of his reign he stumbled his way through the job. He had big plans and lofty goals, but all withered and died when confronted with harsh realities.
The truth was that Fallcrest was in danger of being swallowed by the wilderness. It's population was dropping, trade was failing, and humanoid attacks were on the rise. There were no funds to rebuild all of the walls damaged by the Bloodspear assault and it was only a matter of time before the goblins, Kobolds and Orcs left behind by the invasion took over the entire Vale. Twenty years ago, everything suddenly reversed course. A mysterious influx of treasure gave His Lordship the means to put his plans and goals into action. Public works projects topped the list, but his most ambitious project was long-term and bold in it's vision.
He began by establishing the Order of Sherriffs, made of Rangers, to help him to patrol and scout the wilder and more dangerous parts of the Vale. The training arm of this organization is called The Scouts of the Vale and it began an aggressive recruiting program based out of Inns and Taverns.
Second, he spent a small portion of his fortune turning the Septarch's Tower into a Wizard's Academy. The populations youth were given a series of tests to determine who among them were gifted enough to attend. The program's focus was on training Controllers and was highly successful, utilizing the Teleportation circle to maximize the students' exposure to The Arts. The first class of this Academy recently graduated, to much celebration.
Lord Marklehay also spent much money and effort in upgrading the town's Guard and Militia. He created the Order of the Helm, the Order of the Pike ,and the Order of the Shield and established training halls where recruits could be turned into fierce Defenders and brilliant Warlords.
Further, he poured money into the town's Temples, but forbade them to use the funds for cosmetic improvements. Rather, he challenged them to train a new generation of Clerics and Paladins to promote the glory of thier gods.
Finally, he recognized the contributions that Rogues and Warlocks could make to his plans, so he established an Order for those youth who displayed promise in these fields as well. Called the Nightwatch, it is the where the majority of the rebels, misfits and troublemakers end up. They are a formidable lot and it was wise of His Lordship to keep them under his control.
These acts, coupled with a concious effort to improve trade and settlement to help Fallcrest grow, has resulted in a bumper crop of young heroes coming of age at once. And not a moment too soon, as it seems that the Humanoids are stirring, along with hints of things darker and more dire.
Lord Marklehay has dubbed this new generation the Light Crusaders and has challenged them to go forth and reclaim the Nentir Vale for him, themselves, and for civilization.
(More to come!)