At the last third Friday games, I had intended to playtest the turn based LARP (for lack of a better description) that's been bouncing around in my head for about four years.
Now that I'm this close to actually trying to play it, I'm concerned that my basic combat mechanic is faulty. I'm no math wiz, so I thought I'd ask for some input.
Here's what I have in mind:
Ranged attacks are made with nerf guns and possibly thrown bean bags. The accuracy of said attack is assigned a bonus of one to five (being the best) and applied to a roll
of 2D6 generating a number from 3 to 18. Armor Class is subtracted from this and the final number is the amount of damage. For melee the bonus is derived from the type of weapon. Heavy +3, medium +2, light +1, any can be wielded 2 handed for an additional +1 bonus.
Otherwise, it is handled like ranged. Thoughts?


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